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Old 15 April 2009, 17:29   #58
TCD
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Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,608
Quote:
Originally Posted by Predabot View Post
Yeah, but surely it'd be easier than porting something from Windows x86, yes? ( which I think the other Quakes where) I mean, at least it's processor-compatible...
Quake is C, so it's mainly OS and not so (if at all) processor dependent. Really, there is no point in porting the Q3 engine since it will crawl at 5 fps at best... Maybe you could do something on the SAM though So start coding Predabot
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