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Old 18 December 2017, 23:45   #18
mcgeezer
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
Another short update to show some sprite link work added to the driver.

It can now handle a "loop once" animation as opposed to loop for infinity. Some other internal changes have been added including being able to enable or disable a sprite. This is important because based on an event you can then trigger a sprite animation.

In the case of Bomb Jack, when he collects a bomb it plays a short animation.

Video demo is here to show what I mean. You'll notice a couple of bugs, when I iron them out I'll upload the code to GIT. Then it's onto more exciting code.

[ Show youtube player ]
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