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Originally Posted by jotd
try to open a DOS prompt and run "javaw". See what it does.
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Does nothing (no "javaw is unreecognized command" either).
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Player start location seems not included. As opposed to Superfrog, Cannon Fodder, and other "simple" tile-based games, there's code behind the levels, thus making the game more interesting because there's a behaviour. I'm not sure they developped some scripting language (well maybe it's the case) but it's really easier to code stuff directly, unlike Cadaver, where a scripting language was developped specially.
So I think that modifying the level data won't do any good to create new levels with the original game engine (unlike Superfrog), but knowing all this data certainly helps to create a remake that's very faithful to the original level data.
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A lot of info is missing, yes. I haven't been able to find where the Nodes info is found, though I do see triggers (events) near where a node is. But Whether they've added code behind the levels I'm not sure. Have a look at
http://www.dvdflick.net/storage/cspy1.png Events and "Covers" as I've dubbed them are linked together. A lot of the game's mechanics can already be replicated just by activating\deactivating these covers when a trigger\event is started. A remake should be possible with this. Now, monster locations on the other hand...?