Thread: Joystick irony
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Old 04 March 2019, 10:48   #11
Daedalus
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Join Date: Jun 2009
Location: Dublin, then Glasgow
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There are certain games that tend to suit mouse and keyboard play, the obvious ones being first-person shooters and mouse-driven games like RTS. But these are games written with mouse and keyboard in mind. A SNES platformer, to take an example, most certainly was not written with a keyboard in mind, and the thoughts of trying to play something like Mario World or Metroid on a keyboard would make me not bother loading up an emulator.

Also, just because you don't have a personal interest in them, doesn't mean that flight simulators died out. First-person shooters emerged as arguably the dominant game style on the PC, but that wasn't at the expense of other genres. There are many flight games still played and developed that make excellent use of analogue sticks. There are standard flight sims (e.g. X-Plane, Prepar3D), combat flight sims (DCS World, IL-2), space flight sims (Elite: Dangerous, Kerbal Space Program), all with pretty healthy player bases. And even the less current games can still offer a lot of gameplay with analogue control - games such as the venerable MS Flight Simulator X, Falcon 4, the X series, all still played by thousands worldwide, despite being well over a decade old. Even Descent: Freespace supported analogue control in both its PC and Amiga releases.
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