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Old 05 August 2019, 17:00   #6
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Join Date: Oct 2017
Location: Sunderland, England
Posts: 1,765
In Rygar I use the hardware sprites quite extensively as enemies with the hardware sprite appearing in front of the bitplanes.

However I quickly came up against a problem in that the sprites often glide above the play area into the upper and lower panels so instead of clipping them I used a non-transparent Black in the panel areas and switched the sprite priorities at the start of the main game area.
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