The trigger limit is right now 32 for each object, it is really a limitation, at least for now is quite difficult to change it. After looking at the project I think maybe you can use less triggers for animation or even use the level exits sometimes, mixed with your approach.
Some tips:
-You can use trigger animation finishes some times to chain animations
-In animations, if in the anim facing to the right you put as mirror anim the one facing to the left, the system (sometimes) saves you from adding a trigger for playing the animation left.
To reorder triggers, for now you can use the Copy/Paste feature, it is tedious to do it but for now it is the only way.
Thanks for your suggestions, I will try to implement some solutions for the next updates.
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