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Old 01 September 2019, 07:55   #90
alpine9000
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Join Date: Mar 2016
Location: Australia
Posts: 726
Quote:
Originally Posted by redblade View Post
Hi. Any programming details about this game? Does it run on NTSC or is it PAL only?
The demo runs perfectly in PAL at 25fps, NTSC at 30fps without any slowdown is a team goal, only time will tell if we achieve it.

Quote:
Originally Posted by redblade View Post
Is the main routine a VBLANK routine?
This is something quite easy to configure in the engine and at the moment it is set up as:

OS friendly version -> no, OS unfriendly version -> yes.

Quote:
Originally Posted by redblade View Post
Are the characters sprites or BOB's?
BOBs

Quote:
Originally Posted by redblade View Post
Is the gfx tiles 16x16 or full sized sprites?
Characters are spriter based modular objects, backgrounds are 16x16 tiles.

Quote:
Originally Posted by redblade View Post
Does the background scroll every 4th frame?
The background can scroll every "game" frame if it needs to.

Quote:
Originally Posted by redblade View Post
Do the main characters move every frame?
Yes, all characters can move every "game" frame when needed.

Quote:
Originally Posted by redblade View Post
Can you pick up weapons and smash payphones like final fight?
In the demo, no, you can however smash trashcans and bounce enemies off mailboxes however.

Quote:
Originally Posted by redblade View Post
The reason for the black status bar at the top is that it would of been too hard
to do the status bar over map data??
Well the HUD was designed as presented by the creative team, however it sure doesn't hurt performance doing it that way

Last edited by alpine9000; 01 September 2019 at 08:26.
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