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Old 30 October 2017, 13:32   #14
Dr.Venom
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Join Date: Jul 2008
Location: Netherlands
Posts: 396
Quote:
Originally Posted by rsn8887 View Post
I don't know. Even with the new Shader variables, I got very close but I could not get my own NULL FILTER to exactly reproduce the "None" or "Null Filter" settings. It always introduces some pixel wobble/distortion. E.g. a checkerboard pattern of perfect squares becomes an alternating pattern of squeezed and expanded rectangles.
Just in case, maybe this is of some use:

Solving DX9 Half-Pixel Offset
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