Thread: Sine scroller
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Old 01 April 2007, 20:06   #1
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Join Date: Apr 2007
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Sine scroller

Can anyone explain the method used to apply sine effects to scrollers?

I don't want a source code cos I want to code a routine myself but I don't understand the way they're created.

How do I go about creating a sine table for my code and then use this sine data to effect the displayed bitplane?
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