Ahhh ok so I need to enter, WSM, filename, start address, end address.
I just assumed that WSM worked like SA.
Basically at the point I interrupt the game I would like to save the game there and SA does this fine just using "SA filename". Although I think I'm right in saying that I can't use SA with WHDload and this method will only work with floppy games?
Is there a way to find the start and end address at the point of the interrupt? That way I can play and save games using WHDload?
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