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Old 01 June 2020, 19:31   #26
VladR
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Join Date: Dec 2019
Location: North Dakota
Posts: 217
Quote:
Originally Posted by d4rk3lf View Post
Just to be clear on this.
P.S. I know your goal isn't 7Mhz 68000, but rather 060/080, but as I said, hopefully, some of the tricks might help you.
Not necessarily. I personally vastly prefer going down the rabbit hole of cycle optimization. It's always been my unhealthy obsession.


But to eke out living out of it, you need a product to sell and that's two orders of magnitude more work than few rendering routines. Granted, the complexity of game is my choice and it could have been simpler, that's for sure.




That being said, I wouldn't rule out a kickstarter which would fund (say, 250-500 copies as a target) the 7 MHz A500 target and spend 6-12 months implementing dozen+ algorithms to see which one is fastest.
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