Quote:
Originally Posted by Nobby_UK
Tested 'Planet Strike' version 1.00
It became 1.01 under your EXE
The music was quite Hissy...
because it was 16 bit as opposed
to the 8 bit of the earlier game ?
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Nope. The AdLib sounds/music are always rendered into 11KHz 8-bit samples. Planet Strike has a lot quieter music, which means more quantization noise. I'll look into a selective increase of the volume, because only the Apogee fanfare uses the full headroom, so there's no reason why the other music has to suffer for it.
Quote:
Originally Posted by waldiamiga
Both PC-DOS game is correct version (a think so), the CLI/Shell window gets text...
Code:
VL_SetVGAPlaneMode got modeid 21000
VL_SetVGAPlaneMode c2p setup 320 200 8000
VL_SetVGAPlaneMode C 1719(1681) F 118608(118272)
...and Software Failure Requester.
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Sorry, there's not much I can add to that.