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Old 07 June 2015, 08:14   #16
jayminer
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Join Date: Jun 2015
Location: UmeƄ / Sweden
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Quote:
Originally Posted by Cobe View Post
Nice game. Just tried it under WinUAE CD32 setup. First I tried to see if it will work from RAM and got I/O error. Guess 2mb aren't enough for that. Then I ran it normally. I created empty cd32_detect_file in game's directory. But after the first screen where Status Bar turned red, instead of writing to NVRAM, game obviously wanted to write something to disc cause I got Amos's System Requster window with message "Volume TheGame is write protected". And checked with SnoopDos. It wanted to write savefile.data.
I definitely thought it should work from RAM: on a 2MB machine, will have to try this out myself. Also, did you have nonvolatile.library in libs: when you tried saving?

This got me interested, gonna do some WinUAE testing.
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