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Old 11 November 2006, 16:02   #1
Rebel-CD32
Amiga will never die!

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Join Date: Nov 2004
Location: Tasmania, Australia
Age: 39
Posts: 531
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Legends of Hyboria - Arcade side-scrolling brawler

Hello everyone.

I've been wanting to make this game for years, but never had the motivation to start.

I feel the Amiga really missed out on many of the games it was best at, arcade style games. Occasionally we got a good arcade port, like Golden Axe, or a great Amiga-only game like Fightin' Spirit. But most of the arcade style games the Amiga got were crappy ports from the Atari ST, a much inferior platform when it comes to these kind of games. They often played more like an 8-bit console than the 16-bit arcade original.

And since the mid nineties, people started trying to make the Amiga do what it wasn't strictly built to do, like 3D games, or PC conversions which were often stripped down to work in 2MB instead of the 8MB+ the PC originals required. It's as if people forgot what the Amiga was good at.

Now, I'm not saying that all the new games were bad, a lot of them were great, but it just seemed for so long that people were only out to prove that the Amiga could do what a PC or Playstation could do, instead of making a game that used the Amiga's abilities to the fullest.

Now, to this game. What I'm proposing is an arcade-style, side-scrolling hack and slash fighting game, like Golden Axe, but better. If you've ever played Knights of the Round or either of the Capcom Dungeons & Dragons games, you'll have an idea of what I'm talking about.

One or two players (or three if you use a keyboard as well as two controllers) select a character out of a small selection of Hyboria's finest warriors, and begin a quest to hack, slash, and decapitate as many foes as they can, collecting gold, food, potions and magic along the way. Gold can be spent in towns along the way to buy better weapons, food for health, or secrets (short cuts, advice, bonus levels). Gameplay will be non-linear, you will be able to choose different paths along the way, so the game won't always have to be the same as the last time you played. Occasional characters will interact with you, and there will be end of level guardians on certain stages who are harder to beat than the regular henchmen you battle along the way. There would be a story behind the game, and a goal to work towards, with a final boss character who will be super hard to beat.

Classic arcade formula with a bit more adventuring along the way to make it last longer. I would like the game to run on any AGA Amiga, with no RAM expansions. Possible extras for expanded Amigas are fine, as long as the game plays fine on a stock A1200 or CD32. An ECS version could be a possibility down the track if there is demand for it, as could be ports to other systems, but let's not worry about that now.

I've been working on a story for the game, as well as level designs on paper for a while, and have started drawing a few sprites and background blocks, but it will take some time to get them done. I will put together a mock-up screenshot in my next post.

But here's the big problem. I'm not a programmer, just a dreamer full of ideas, and I'm pretty handy with colours and pixels. I should be able to get the bulk of the graphics done, although any help is welcome, but what I really need is to find someone who would be interested in coding the game engine. I'm positive the game will be possible to program for the Amiga, since we've seen similar games before, and once the main engine is written, it could be used for other games as well. If the game becomes shareware, the coder would receive most of the payment, while the other contributers (we'll need a musician) would receive their share. I don't need any pay, I'll just be happy having another game to play with my mates.

Anyone interested in the project, please let me know. Post it here, or catch me in #abime.net on IRC, it's all good. The Amiga needs more games, and it's great to see more coming out. Let's keep the fire burning, we'll be here for a while yet.
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