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Old 28 April 2010, 13:36   #5
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,518
Working case runs sprite_on early enough, before copper has processed sprite pointer update moves, bad case updates them too late -> previous frame's sprite data is shown on screen (which is always sprite_off sprite data because sprite_off always runs early enough)
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