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Old 06 January 2021, 13:56   #44
Valken
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Join Date: Feb 2009
Location: Amiga
Posts: 465
I would totally be interested to see an Amiga native, or near native including expansions if required, Ghost n Goblins arcade port. As someone else mentioned, the ARCADE and Sharp X68000 are the near perfect versions. Tight controls, beautiful bitmaps and the original music score especially the X68000!

I like the Amiga, C64 an ST music variations, but that 8 channel music is amazing once you have heard it. I think the CD32 can win over most Amigas due to CD Audio + 4 channel Paula sound here to be near arcade perfect. Just need a faster CPU + more memory to push more 256 color AGA sprites around and to get the graphics fidelity up.

It could even be showcase for 030 + AGA or faster machines if need be as long the Miggy is really pushing it over her hardware.

Here is another game that was inspired and also as beautiful but on a modern PC:

https://locomalito.com/maldita_castilla.php

https://vimeo.com/53208801

Maybe an Amiga version can pull it off one day? Would hanging a co processor off it to do some extra lifting such as a Raspberry PI still be considered an Amiga?

Last edited by Valken; 06 January 2021 at 14:02.
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