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Old 23 October 2020, 15:15   #11
Wepl's Avatar
Join Date: Nov 2001
Location: Germany
Posts: 760
The question is how much OS do you use in your game.
If you mainly only use memory allocation and it will be not much effort to make a whdload slave. (grep _LVO ...)
You could use defines to create a version with/without whdload.
Because the slave must be non-relocatable I would recommend to load your main program into ExpMem. You should probably use some fixed memory setup or write an own memory allocator.

I would have started with WHDLoad during development to benefit from memory protection etc. and later adapted to run it without

Just send me a PM if you need assistance.
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