Quote:
Originally Posted by Minuous
The point of WHDLoad is to patch deficiencies in the original game. So, if your game is correctly programmed, there will be no need for a WHDLoad slave.
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This is not entirely true.
You can have a properly programmed game that works on any machine but you also want to support a simple A500, using all the memory and a bare floppy loading.
So a WHDLoad slave could just make it available for HD loading and preserve OS (but requires an expanded machine).