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Old 19 October 2020, 15:56   #7
ross
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Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 50
Posts: 3,213
Quote:
Originally Posted by Minuous View Post
The point of WHDLoad is to patch deficiencies in the original game. So, if your game is correctly programmed, there will be no need for a WHDLoad slave.
This is not entirely true.
You can have a properly programmed game that works on any machine but you also want to support a simple A500, using all the memory and a bare floppy loading.
So a WHDLoad slave could just make it available for HD loading and preserve OS (but requires an expanded machine).
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