Quote:
Originally Posted by Havie
Not sure what you mean about grabbing/converting - can you explain please.
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You can create all the sprite objects you need outside the main loop and then just display different sprites as needed. This saves time copying the object around in memory, potentially slowing the loop down, and instead just using
DisplaySprite 0,MySprite,x1,y1,0
Where MySprite is the sprite image you want to show.