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Old 13 November 2019, 21:21   #106
AmigaHope
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Join Date: Sep 2006
Location: New Sandusky
Posts: 672
Quote:
Originally Posted by Retro1234 View Post
I think thats one of the problems there wouldnt be any use of Sprites Etc its all done with CPU power.
What I meant is that you can make up for the slightly slower CPU by identifying bits of the code that could be handled by the custom chipset instead and rewriting for that. In the case of STE ports the blitter is already doing a lot of the work so it's not as easy to find candidates for rewriting like with a pure-CPU ST game, but if you can find them and free up enough CPU cycles then you are good.
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