Quote:
Originally Posted by Mrs Beanbag
true but i really don't think it needs to pass all of these rigorous statistical tests to be good enough to decide which item an enemy drops when you kill it.
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Quote:
Originally Posted by meynaf
Games do not really need top notch random...
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Why use a crappy generator when you can use a good one?
Quote:
Originally Posted by meynaf
TestU01 isn't necessarily the strongest, even in big crunch mode. Have you checked with the NIST randomness test suite ?
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No, I haven't, but if it passes BigGrush, then it's certainly not crap
Quote:
Originally Posted by meynaf
CIAs are damned slow.
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My biggest problem is the slow read speed. I think reading a byte from a CIA register takes 200+ cycles!
Quote:
Originally Posted by meynaf
Wouldn't solve the problem on emulators, though.
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Would be great if Tony solved that problem.