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Old 22 August 2016, 00:04   #22
Thorham
Computer Nerd
 
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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 47
Posts: 3,764
Quote:
Originally Posted by Mrs Beanbag View Post
true but i really don't think it needs to pass all of these rigorous statistical tests to be good enough to decide which item an enemy drops when you kill it.
Quote:
Originally Posted by meynaf View Post
Games do not really need top notch random...
Why use a crappy generator when you can use a good one?

Quote:
Originally Posted by meynaf View Post
TestU01 isn't necessarily the strongest, even in big crunch mode. Have you checked with the NIST randomness test suite ?
No, I haven't, but if it passes BigGrush, then it's certainly not crap

Quote:
Originally Posted by meynaf View Post
CIAs are damned slow.
My biggest problem is the slow read speed. I think reading a byte from a CIA register takes 200+ cycles!

Quote:
Originally Posted by meynaf View Post
Wouldn't solve the problem on emulators, though.
Would be great if Tony solved that problem.
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