Thread: Entry: AMIner
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Old 01 November 2018, 22:13   #1
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Join Date: Sep 2018
Location: Poland
Posts: 10
Entry: AMIner

Title: AMIner

Genre: Mining, casual

Original concept: No?
Gameplay based on Motherload flash game, but taken to a different level

Expected game size: few hours to complete free play, few minutes to complete versus mode

Team members (Real or forum names):
KaiN - code
Softiron - gfx
mccnex - msx

Targeted spec: A500 1MB CHIP, a bit of FAST mem recommended

Tools to be used:
  • Visual Studio Code
  • CMake
  • Bebbo's GCC
  • Amiga C Engine
  • GIMP
  • Brilliance
  • WinUAE
  • sfxr for placeholder (?) sounds

Description of game:
Dig through rocks and mine precious minerals from (almost) infinite depths of ground!

There are 2 modes in this game:
  • Challenge - play with a friend and race to the checkpoints as fast as possible! Each checkpoint will result in selling of your cargo bay contents, increasing your score. Being first on the finish line will instantly end the game and result in final cargo bay selling for that player, but the true winner will be the one who'll get the most score. Also, to prevent matches from taking too long, the camera moves constantly and keeps players from staying behind. For single players there is also option to beat hi-scores.
  • Free play - nothing stops you from digging stuff as long as you want, except for your cargo and fuel capacity. This is a work in progress and who knows if it won't evolve into some kind of story mode. Basically it's about digging out the minerals, cashing them, buying fuel, upgrading your vehicle and buying/finding powerups, and finding absolutely no easter eggs. Diggin' can go a looong way down with increasing difficulty of acquiring the minerals, things that can damage or even destroy your machine, some enemies maybe and hazards to finally reach an (hopefully brilliant, fun and unexpected) end.
  • ??? - perhaps we'll figure out another game mode, so stay tuned.
We've wanted to submit other game which I've started working on about 2yrs ago, but most of the content had to be done during competition. So on September we've started this project from scratch.

This game was submitted during RetroKomp Gamedev Compo as a work in progress, where it scored 2nd place.
If not being exclusive to this compo is against the rules, plz tell us so and we'll start working on another game right away.

Some useful links:

Last edited by KaiN; 01 November 2018 at 22:22.
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