Yeap, it makes sense, but my shape is 16 pixels wide.
I'm using buffer blits for the most of the shapes but I'm also using queue blits for a few shapes that don't have a background bellow them. The problem is when they move they damage with empty space some stuff like the score panel and sometimes they even mess with other shapes. I'll redesign them to avoid this or use buffer blits. Thanks.
Last edited by madaxe; 23 February 2019 at 22:56.
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