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Old 08 January 2019, 08:26   #47
dmacon
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Join Date: Nov 2018
Location: Germany
Posts: 42
Hi Pink,

Quote:
Originally Posted by pink^abyss View Post
As already briefly mentioned, another use case for Amigas Paula is wavetable modulation.
You can join together multiple small sample loops (for instance 128 bytes) and replay them without gaps.
When used along with sample mip-mapping you can get quite nice audio quality, compared to just pitched samples replaying. Here is a production that uses this tech:
[ Show youtube player ]
very cool, thanks for the video. This is a perfect example of "chip music".

Historically, this kind of wavetable synthesis was pioneered by the German company PPG, and implemented in their "PPG Wave" line of synthesizers from the end-70s to the mid-80s.

For instance, the PPG Wave 2 uses small 128 byte wavetables with 8-bit resolution, which contain tifferent types of harmonic overtones.

The smooth change in harmonic content is being achieved by linear interpolation between multiple wavetables.

[ Show youtube player ]
[ Show youtube player ]

Your example is aiming at C-64 like filtered sounds, but I think it would not be that hard to implement this sound engine on the Amiga.

Last edited by dmacon; 08 January 2019 at 08:46.
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