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Old 19 June 2017, 12:29   #1899
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 3,415
Quote:
Originally Posted by dlfrsilver View Post
His choice comes from the use of the 64 colors in halfbright. That's clever, because until now, all the amiga coders just bragged how impossible it was to make fast scrolling games on the A500 in 64 colors because 6 BPL is just too slow.

Sandruzzo just show how wrong they were !
The graphics certainly look very impressive in EHB, I'm really looking forward to playing it

As to 'impossible', I don't think anyone ever really said that. What people (me included) did point out is the performance difference: Blitter throughput for EHB is about 25% lower than in it is for 32 colour mode.

Which may mean downscaling the amount of on screen objects to keep it running at 50Hz. Then again, it may not - it all depends on how busy Rygar gets.

AFAIK, there are a few EHB games out there already. However, I never got why they didn't use EHB for the LucasArts stuff though - that would've worked quite well.

Quote:
Originally Posted by DamienD
It does, just under a different name for some reason...

It's ok but not great... Soldier of Light
We'll have to agree to disagree there

Personally I think the Atari ST/Amiga ports of Xain'd Sleena are rather lackluster and even harder to play than on the arcade.
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