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Originally Posted by Dalai
This is really cool. Meynaf can you share some more details on the process you used to port the game?
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For the sake of curiosity, huh ?
Quote:
Originally Posted by Dalai
What language did you decompile it to? Was it a high level language like C? Or did you translate raw assembly instructions?
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I did not "decompile" the game. I just resourced the asm and patched it enough to make it work.
Quote:
Originally Posted by Dalai
Did you end up patching the direct memory addressing in the scripting language or in your decompiled binary?
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Depends what it was. What could be left alone (by just adding a bss area) was kept as is. The rest was changed in the script.
Direct memory addressing was rarely really direct ; it nearly always used some base address (like end of program or start of screen memory) which some offset got added.