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Old 04 May 2019, 16:17   #26
lordofchaos
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Join Date: Nov 2009
Location: Bedfordshire
Age: 41
Posts: 1,111
Another way to save memory could be to stream assets from the disk, just like SWIV. You could avoid a pause by loading data on a long straight section with reduced objects, and just the the players car. Maybe?

EDIT: Also it really needs to be full screen, or very close. To many Amiga games with small play areas, it would mean reducing colours and cutting corners.. Team 17 seem to be very good at this design method.
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