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Old 01 October 2018, 22:44   #2
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Join Date: Jun 2009
Location: Dublin, then Glasgow
Posts: 4,804
Sprites are per-CopList, so each CopList will have 8 independent sprites available. This means that you could have 32 sprites on screen with 4 CopLists, but each sprite will be confined to its CopList and unable to move to another (or onto the blank gap between them).
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