View Single Post
Old 22 June 2011, 12:41   #7
StingRay
move.l #$c0ff33,throat
 
StingRay's Avatar
 
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
Quote:
Originally Posted by MethodGit View Post
And besides, who said I was wanting to look into decrunching Myth's data for cracking purposes?
No one. But since you often claimed that you know what you're doing when it comes to cracking it should be absolutely no problem for you to find the decruncher in the game code and look at the files. That's all I wanted to say.

So far I have seen lots and lots of threads opened by you, asking almost always the same questions. How about trying yourself to rip/decrunch the data first?


Quote:
Originally Posted by MethodGit View Post
Though right now it turns out that ByteKiller has no unique/consistent beginning or ending bytes for a compressed data file, leaving me to wonder whether the 'DAVE' header even has anything to do with it.
The header is there for a reason. I'm not in the mood to spoon-feed you so try to figure out why it is there.
StingRay is offline  
 
Page generated in 0.08850 seconds with 11 queries