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Originally Posted by MethodGit
And besides, who said I was wanting to look into decrunching Myth's data for cracking purposes?
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No one. But since you often claimed that you know what you're doing when it comes to cracking it should be absolutely no problem for you to find the decruncher in the game code and look at the files. That's all I wanted to say.
So far I have seen lots and lots of threads opened by you, asking almost always the same questions. How about trying yourself to rip/decrunch the data first?
Quote:
Originally Posted by MethodGit
Though right now it turns out that ByteKiller has no unique/consistent beginning or ending bytes for a compressed data file, leaving me to wonder whether the 'DAVE' header even has anything to do with it.
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The header is there for a reason. I'm not in the mood to spoon-feed you so try to figure out why it is there.