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Old 30 April 2018, 16:28   #17
ross
Defendit numerus
 
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Join Date: Mar 2017
Location: Crossing the Rubicon
Age: 53
Posts: 4,476
Quote:
Originally Posted by DanScott View Post
The dual playfield was used so that I could use some hardware sprites with the correct priorities, to "hide" some DMA glitches I managed to hide most of them
This must have been a pain..

Kudos.
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