@mailman: Hmmm. That's interesting. I didn't realise that Amiga chiptunes were made with small soundsamples.
I'd always assumed that the sounds were generated by the chiptune player code doing something like defining sine, square, saw wave data etc. to then play as defined by the tune's data format which would select wave type to play, pitch, duration etc. meaning only a very small space taken by any sounds (the defined wave data in the code). I've never done any coding to do with sound on the Amiga so that's only my guess. Still, you live and learn.
Anyone ever written a chiptune player who can describe the method? I for one would be interested.
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