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Old 12 November 2019, 23:56   #363
Shatterhand
Warhasneverbeensomuchfun

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Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 36
Posts: 3,437
Quote:
Could probably do it arcade perfect on A1200.... A500 might be a stretch as I'd opt for dual playfield mode because there is lots going on in the background.
You and your AGA ports. Hmpf. :P :P (Just because I don't own an AGA machine )

The single bitplane to do that thing is a good idea.

If you draw the main hero as a sprite, you really think you'd still need Dual Playfield? I look at the PC Engine version and I really think ECS with 16 colors could handle it.

But of course, you are way more experienced than me on this regard
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