Hmmm, this reminds me, I also figured out the proper way to use DisplayControls back then when I was working on a Blitz tutorial. I'll have to check my code again, but I think it was something like the values being XOR'ed, meaning you needed to pre-XOR the values for them to match the table given.
There's a method for reusing the sprites further down the screen if that's any good to you? That gives you sprites 8-15, so doubles the number of sprites you can use, but the vertical area is limited and can't overlap the vertical area used by sprites 0-7.
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