View Single Post
Old 09 June 2015, 05:34   #17
clenched
Registered User
 
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
Here are the tiles necessary to reproduce KC level 1. The 16x16 tiles are easy enough to find in Maptapper so they aren't uploaded. Maybe someone can spot how the 32x32 tiles are made out of those.

- Load a savestate and the tiles.
- Make settings according to picture.

The address may change and the width can be reduced to speed up scrolling. These tiles don't work at all on the next level. Really annoying because the graphics look about the same.

Also two versions of complete level one map are uploaded.

EDIT: Practice map with painted background uploaded to HOL.
http://hol.abime.net/2567/gamemap

EDIT2:
A different map to try. (Not the picture) This one is Ruined City - Section Three - Deadly Dungeons. It is 511x32. Notice where Maptapper displays minimum and maximum tile numbers, the max keeps increasing as map is scrolled right. So the tiles explode to colossal size with not much appreciable change in the graphics.


EDIT3:
Solution to painting trouble found: 8192 byte array past map. High nibble controls color that needs painting so shift right 4.

- Make 16 (16x16) bright colored blocks and create a 128x64 map.
- Load in paint program and increase size 8X in X only.

Result is 16384x1024 (in pixels) picture with an assortment of long colored bands.

- Now load the real map and make the color that is wrong transparent.
- Paste over the top of striped bitmap and all colors are painted.
- Go back and edit the palette, changing the bright colors ( usually about 4 ) to whatever WinUAE is displaying.

So the entire map can be painted without lifting a paintbrush !!!
Ruined City sample map uploaded to HOL made this way.
Attached Thumbnails
Click image for larger version

Name:	KCMTPic1.png
Views:	552
Size:	61.5 KB
ID:	44420  

Last edited by clenched; 16 June 2015 at 10:44. Reason: add link
clenched is offline  
 
Page generated in 0.04488 seconds with 12 queries