Amiga Dev Bible?
Hi Guys,
I haven't programmed the Amiga for 25+ years, and just getting back into it with a port of an Apple II classic.
Was wondering if there was a particular go-to or 'bible' of Amiga coding? I have pretty much every book ever written for it in electronic format (and still have paper copies of a handful I had back in the day), but don't know where to start in terms of finding the right book for my level & needs:
I'm a coder by trade so starting at a reasonably advanced level. Already have my dev environment set up (cross-gcc) so about to dive straight into actual code. I want to open a window/screen (under WB3.1 if possible?) and have raw access to the bitmap memory and switch between multiple pages. Any of the books jump into this sort of stuff?
TIA
Regards,
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