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Old 12 April 2018, 11:10   #80
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,514
Quote:
Originally Posted by DamienD View Post
I knew there was a reason why I don't use Direct3D 11... for me my usual resolutions of 640x480 or 720x576 are then completely stretched when in Fullscreen besides the fact that "No scaling" is set.
It is normal and correct.

If you use 4:3 resolutions, check GPU control panel, it usually has scaling options.

If you use non-4:3 resolutions and want 4:3 output, make sure filter panel aspect ratio is set to "automatic".

Quote:
Originally Posted by Steve View Post
I've switched to using WASAPI mode and display is 100% rock solid! Sound is great at minimum buffer level and the input response time is wonderful! It is working really really well.

SWOS is one game that demands instant response time and its got it.

Brilliant job sir!
Great. Was it set to DirectSound previously?
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