Good point LoneWolf, Street Racer is a example of MD's superiority. While it ran on already outdated, plain vanilla MD, it required 2 MB of RAM, at least 020 CPU and AGA on Amiga's side.
Apart from technical differences I'd attribute better quality of some MD's games to massive budgets and more skilled dev teams, especially when it came to Sega's flagship products, written by their teams. Even if Amiga was given that missing feature of MD's larger objects handling, we would never see games like Sonic, Streets of Rage 2, Robocop vs Terminator, Gunstar Heroes. As someone properly indicated Sega invested some million dollars in development of the "killer games" that were intended to push selling of Mega Drive/Genesis units.
Last edited by mikele; 09 November 2011 at 13:25.
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