View Single Post
Old 12 January 2010, 16:21   #11
Jonathan Drain
Join Date: Sep 2009
Location: Sector K240
Posts: 338
A lot of those are popular because they feel right. The player probably lives in a city or near a forest, and really wants to rescue a girl, or beat up bad guys, or be a hero. If you made a game where the main character had to do something evil, the player might notice a disconnect between what he would do and what his character would do, and that reduces immersion and stops us relating to the character. It hinders our imagination, which is a big part of what these old games were about.
Jonathan Drain is offline  
Page generated in 0.04148 seconds with 11 queries