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Old 06 April 2020, 10:10   #1121
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Originally Posted by Bruce Abbott View Post
I think the real problem was the cost of more powerful CPUs (and associated harware) during that period. But this 'problem' turned out to be an asset for Amiga owners, because it meant they didn't have to buy a new machine every 2 years.
An asset for Amiga owners means that it was just the opposite for Commodore: their customers had no reason to give them more money because they didn't offer enough of an upgrade.

Ironically, one of the major disappointments of the A1200 was a lack of compatibility with A500 titles. Would this have been less of a problem if Commodore had released an 020 based system earlier?
Yes, of course it would have! A500 games breaking because of the Kickstart version not being 1.2 stopped soon after 1.3 was introduced. If an 020/ECS-based successor of the A500 had been in the market together with the A3000, programmers would have adapted to it earlier when the game catalogue was still smaller.
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