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Old 31 October 2018, 20:36   #77
Marcuz
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Join Date: Jun 2002
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Age: 48
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Thanks!
Between you and me, thoughts: many.

We even made some research a couple of years ago for a compiler pipeline, under the ground rule that, it would not have been a 1:1 version of the game (mainly, but not only, because we aimed to A1200 Wb3.1.

Consider that the game, currently weighs about 300Mb.
Time required to convert the assets, reducing the scope of the game and create levels from scratch, made us abandon i]that[/i] particular project, for the foreseeable future.

Considering that for me, at least, Aeon of Sands was born from the attempts to build a rpg demo here on EAB and for Amiga, a porting, whatever it could be, it's a dear idea.

We simply cannot make any project about it at this time.
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