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Old 16 February 2018, 00:33   #7
volvo_0ne
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Join Date: Mar 2015
Location: Sheffield UK
Posts: 360
Quote:
Originally Posted by Amiten View Post
Congratulations that start in your space invaders is very good, it moves very well and also you have managed to break the barrier of the 16 objects by Amal deactivating the interruptions, I agree with you that if you deactivate the interruptions in amal it is a nightmare to carry the control of the timmings because Amal what is good is just that to move everything perfectly and in synchrony when the interruptions are activated with the handycap of limit to 16 objects at same time.

Here is an example of our space invaders that is a mix of Amal and Objets by Amos basic, good as a concept is not bad I think , although I like your gameplay more than ours, it would be great to make a mix of your invaders and mine, exchanging graphics , music and the codes just in case.

greetings and to continue with good work

our space invaders: http://amiten.es/?p=147
Wouldn't it have been much better if you could do.........

Synchro (channel)?

or even Synchro (c1 To c2)


However that's not an option

Still a work in progress, and if anyone is interested, I'll post updates when I have something more to show.

Thanks for looking
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