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Old 11 February 2020, 17:19   #23
coder76
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Join Date: Dec 2016
Location: Finland
Posts: 168
But the topic is the C64 version. Is there anything amazing about it, that I don't see? C64 could do parallax scrolling in layers like Amiga via raster interrupts, but the C64 didn't have a dual playfield mode, so it was difficult to have a lot of overlapping graphics that scrolled with different speed.

But yeah, I see that in the cave/castle section there is some precomputed background animation with dot characters that occupy each a 8x8 char. Looks cheap and there's a problem in that irregular shapes in foreground get a black box around them, as you can't afford to make too many char animations with those dots.
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