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Old 15 April 2015, 20:03   #8
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commodorejohn's Avatar
Join Date: Jun 2012
Location: Duluth, Minnesota (USA)
Age: 32
Posts: 174
Platformers were never the PC's strong suit, possibly since the parts of the EGA/VGA hardware that enable scrolling across a large playfield and slightly accelerated graphics operations were poorly documented and didn't work in the standard 256-color mode (you have to be in "Mode X" for them to be useful,) so most DOS games simply used the VGA as a static, unaccelerated framebuffer - which of course meant expending a fair bit of CPU horsepower (to say nothing of bus bandwidth, at ISA's measly 4.77MHz) on stuff that game consoles got for free and various home computers could do almost as easily. That said, there were some good ones - Jazz Jackrabbit, Jill of the Jungle (kinda balky and more of a puzzle game than an action platformer, but still pretty dang good,) Inner Worlds...
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