Quote:
Originally Posted by Lazycow
I successfully added clipping support to my low level code. So instead of reserving additional chipmem around the screen for all the blitter objects that want to leave the visible area, the graphics will just be clipped away.
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Nice! On all four borders? When I decided to do clipping I realized that clipping at the top and bottom is sufficient, because you need three extra columns for horizontal scrolling anyway. So, assuming tiles are 16 pixels, BOBs up to a width of 48 don‘t have to be clipped. You won‘t save any memory. What‘s the largest BOB in Wolfling?