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Old 03 June 2019, 23:48   #341
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Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 742
They do update in real-time at full framerate. So far, no performance hits at all. However, the monsters (and technically, a hired gun not under player control is a monster, albeit a friendly one) in Doom don't actually move like the player does with a constant velocity thrusting them. Instead, they teleport small distances each 1/35 of a second, which creates a jagged movement, and this becomes especially apparent when seeing their viewpoint. They also move in the 8 cardinal directions exclusively and snap instantly to their new direction. Of course, this could theoretically all be replaced by custom-code.
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