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Old 13 August 2018, 13:10   #41
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 856
I very much doubt that the speed difference between assembly and C code is a factor of 10. More so because quite a few games (mostly American strategy and RPG) on the Amiga where in fact coded fully in C and that worked out just fine.

There will be a speed difference, but at the moment I remain fairly convinced the main problem here is probably in the algorithms you use more than what actual code is being generated.

Anyway, even if you want an assembly version as an end result for optimal performance, experimenting with the algorithms in C to see what works best might still be the best option - it'll get results faster and when you're happy you can take what you've learned and use that as the base for your assembly version.
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