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Old 16 November 2017, 12:19   #99
Dr.Venom
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Join Date: Jul 2008
Location: Netherlands
Posts: 485
Quote:
Originally Posted by Toni Wilen View Post
Scanlines, masks and overlays are now supported in D3D11 mode and shaders are now built-in. I think experimental label can be removed now.

Custom shader support can wait.
Scanlines work fine for me.

I guess this is because of development status, but to be sure, calling the GUI in full-screen mode causes the game screen to go black, when exiting GUI screen stays black. You have to change e.g. full-screen to full-window and back or go from scanlines to double or single line mode to get the screen to display again in full-screen mode. This doesn't happen in Full Window.

Quote:
Originally Posted by Toni Wilen View Post
Yes. Vsync is not yet supported (except if gsync/freesync which does it automatically). Filter scaling adjustments will be implemented next, vsync comes later.
Very much looking forward to the vsync implementation .

Are vsync and low latency swapchain tied to eachother, or are you planning them in two development stages?
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