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Old 08 November 2017, 19:15   #88
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Join Date: Aug 2004
Posts: 3,094
Great. (Can you push the latest code to github?)

Changing point<->bilinear doesn't work on-the-fly. With D3D9, even with settings window still open you can see the display change immediately as you change the setting.

With D3D11 even after changing setting and closing the settings window, there is still no change. For the change to take effect you have to e.g. switch from windowed to full-window or vice versa.
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