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Old 03 September 2019, 18:48   #4
MickGyver
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Join Date: Oct 2008
Location: Finland
Posts: 519
Here is the first version of the automated install script for Blitz Basic 2.1. Currently, BB2.1 is hardcoded to install to the "Blitz2" folder of the system partition. Feedback on how to improve the script is appreciated!

EDIT: I removed this version of the script, I'm currently fixing/updating the Ultimate Blitz Basic 2.1 CD instead.

Readme:
Code:
Blitz Basic 2.1 Ultimate Install v1.0
by MickGyver
-------------------------------------------------------------

This is an automated installation script for Blitz Basic 2.1.
It is based on the Ultimate Blitz Basic 2.1 CD and has some
other patches, updates and libraries applied.

Blitz Basic 2.1 will be installed to the "Blitz2" folder of
your system partition.

To install, just run the "Install_BB2.1" script from
Workbench and follow the instructions.

Included:
---------
* Blitz Support Suite.
* SuperTED v2.52 Update
* REDDebugger Update: The fixed update that does not use
  interrupt based timing in the main loop. This stops the
  debugger from slowing your computer down (WinUAE and
  Mediator/Voodoo3-NOINT can be affected like this).
* REDHelp fix: Fixes problems with the REDHelp scripts and
  guide files so that they execute correctly and actually
  work.
* RIARexx library update: Update for the RI ARexx library
  which comes with the BSS.
* GadTools updates (7th March 2002): Bugfixed and updated
  version of the GTLib for Blitz - shapes and visual prefs
  work well now.
* all.res: Contains both the real OS include structures
  (without the underscores) and the problem ones (with the
  underscore). Now you can use a single resident file to
  compile any previously written Blitz code.
* NewCommandSet including ASL and Window patches.
* AcidCD32 library.
* BlitzPhxPlayer by idrougge on EAB: What sets this library
  apart from other tracker players is that it works with all
  system versions (and not only 2.0+ like Ciatrackerlib) and
  that it supports simultaneous sound effects. The player
  automatically chooses the most suitable channel to override
  with sound effects, but you can also reserve certain
  channels for music only.
* Automation files to be used with my Notepad++ user defined
  language plus automated build process (optional).
  
Notes:
------
* If you experience weird graphical glitches with BB2.1, you
  might want to try and install
  http://aminet.net/util/libs/MMULib.lha

Last edited by MickGyver; 04 September 2019 at 23:36. Reason: Removed the script, trying something else...
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