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Old 15 April 2016, 17:50   #20
amiman99
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Join Date: Sep 2009
Location: San Antonio, TX USA
Age: 50
Posts: 1,185
Quote:
Originally Posted by Tsak View Post
There is an easy and legit workaround. You can just place a teleport event on top of the spikes (or any dangerous tile). The character when falling into the pit will still be hurt when touching the spikes and then he will immediately teleport to the desired spot (which in this case can be at the top, near the pit).

Btw cool work @Nobody
Thanks, that is a good idea.
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